using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Waters { public class ExampleWaterStyle : ModWaterStyle { public override bool ChooseWaterStyle() { return Main.bgStyle == mod.GetSurfaceBgStyleSlot("ExampleSurfaceBgStyle"); } public override int ChooseWaterfallStyle() { return mod.GetWaterfallStyleSlot("ExampleWaterfallStyle"); } public override int GetSplashDust() { return mod.DustType("ExampleWaterSplash"); } public override int GetDropletGore() { return mod.GetGoreSlot("Gores/ExampleDroplet"); } public override void LightColorMultiplier(ref float r, ref float g, ref float b) { r = 1f; g = 1f; b = 1f; } public override Color BiomeHairColor() { return Color.White; } } }