using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Waters { public class ExampleWaterStyle : ModWaterStyle { public override bool ChooseWaterStyle() => Main.bgStyle == mod.GetSurfaceBgStyleSlot("ExampleSurfaceBgStyle"); public override int ChooseWaterfallStyle() => mod.GetWaterfallStyleSlot("ExampleWaterfallStyle"); public override int GetSplashDust() => mod.DustType("ExampleWaterSplash"); public override int GetDropletGore() => mod.GetGoreSlot("Gores/ExampleDroplet"); public override void LightColorMultiplier(ref float r, ref float g, ref float b) { r = 1f; g = 1f; b = 1f; } public override Color BiomeHairColor() => Color.White; } }