using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Items.Armor { [AutoloadEquip(EquipType.Head)] public class PuritySpiritMask : ModItem { public override void SetStaticDefaults() { base.SetStaticDefaults(); DisplayName.SetDefault("Spirit of Purity Mask"); } public override void SetDefaults() { item.width = 18; item.height = 18; item.rare = 1; item.vanity = true; } public override void DrawArmorColor(Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) { color = drawPlayer.GetImmuneAlphaPure(Color.White, shadow); } } }