using Terraria.ModLoader; namespace ExampleMod.Items.Armor { [AutoloadEquip(EquipType.Body)] internal class ExampleRobe : ModItem { public override void SetDefaults() { item.width = 18; item.height = 14; item.rare = 1; item.vanity = true; } public override void SetMatch(bool male, ref int equipSlot, ref bool robes) { robes = true; // The equipSlot is added in ExampleMod.cs --> Load hook equipSlot = mod.GetEquipSlot("ExampleRobe_Legs", EquipType.Legs); } public override void DrawHands(ref bool drawHands, ref bool drawArms) { drawHands = true; } } }