Timetable
15:30 | Welcome; Barking Prisoner Zero |
15:40 | Musical Daleks |
15:50 | Doctor Says and/or Daleks can Fly |
16:00 | Grab the TARDIS key |
16:10 | Pass the Parcel |
16:30 | Pin the Fez on the Doctor |
16:40 | Dalek Racing
|
16:50 | Weeping Angels |
17:00 | Food |
Barking Prisoner Zero
Everyone sits in a ring and a ball (or other item) is passed around to music.
When the music stops, the person holding the ball must get on all fours and
bark. When the music starts again, the ball continues being passed around.
Next time the music stops and the person holding the ball barks, everyone
who has previously barked must join in.
AKA Barking Dogs. (In The Eleventh Hour the first disguise
that Prisoner Zero used was of a man and his dog.)
Musical Daleks
Everyone dances while the music plays. When the music stops, all Daleks have
been frozen in time and must stop moving. Anyone who moves while the music is
stopped is out. The winner is the last Dalek left in after the other players
have been eliminated.
AKA Musical Statues
Doctor Says
The leader calls out actions (putting your hands up, jumping, etc) but you
must only do the action if the leader says "Doctor Says" before describing
the action. Anyone who does an action that Doctor did not say, or who doesn't
do an action that Doctor says, is out.
AKA Simon Says
Daleks can Fly
The leader calls out the names of flying things (birds, wasps, Daleks, TARDIS,
etc) and everyone must flap their arms. If the leader names something that
can not fly, everyone must stop flapping their arms. The last person to stop
flapping is out.
Grab the TARDIS key
Everyone sits in a ring, except one person who sits in the centre of the
ring, blindfolded. A set of keys are placed near the person in the middle.
Players from the ring take turns to try to steal the keys. If the blindfolded
person hears anything they must try to point at the thief, and if they are
right then the thief is out. If the thief manages to steal the keys then
they become the person in the middle for the next round.
Pass the Parcel
Everyone sits in a ring and passes the parcel round while the music plays.
When the music stops, the person holding the parcel may unwrap one layer
(which consists of one layer of wrapping paper and one of newspaper) and
should find a small prize — unless it's the last layer, when they
get the present inside.
Pin the Fez on the Doctor
Each player in turn is blindfolded and given a cut-out of a fez and/or a bow
tie; they must try to place the items in the right place on the poster of the
Doctor. The person who gets them closest to the right place is the winner.
Weeping Angels
One person, the observer, stands at one end of the room, and everyone else
is a Weeping Angel at the other end. When the observer turns their back, the
Angels move towards the observer. When the observer looks, the Angels turn
to stone and must stop moving. If the observer sees anyone moving, they are
sent back to the other end of the room to start again. The first Angel who
manages to touch the observer wins the round and becomes the observer for
the next round.
AKA Grandmother's Footsteps
Dalek Racing
There are two remote control Daleks which will negotiate a simple obstacle
course. First one to the finish line wins… the catch is that the
person controlling the Dalek will be blindfolded and must be directed by
a team-mate.