Timetable

15:30Welcome; Barking Prisoner Zero
15:40Musical Daleks
15:50Doctor Says and/or Daleks can Fly
16:00Grab the TARDIS key
16:10Pass the Parcel
16:30Pin the Fez on the Doctor
16:40Dalek Racing
16:50Weeping Angels
17:00Food

Barking Prisoner Zero

Everyone sits in a ring and a ball (or other item) is passed around to music. When the music stops, the person holding the ball must get on all fours and bark. When the music starts again, the ball continues being passed around. Next time the music stops and the person holding the ball barks, everyone who has previously barked must join in.

AKA Barking Dogs. (In The Eleventh Hour the first disguise that Prisoner Zero used was of a man and his dog.)

Musical Daleks

Everyone dances while the music plays. When the music stops, all Daleks have been frozen in time and must stop moving. Anyone who moves while the music is stopped is out. The winner is the last Dalek left in after the other players have been eliminated.

AKA Musical Statues

Doctor Says

The leader calls out actions (putting your hands up, jumping, etc) but you must only do the action if the leader says "Doctor Says" before describing the action. Anyone who does an action that Doctor did not say, or who doesn't do an action that Doctor says, is out.

AKA Simon Says

Daleks can Fly

The leader calls out the names of flying things (birds, wasps, Daleks, TARDIS, etc) and everyone must flap their arms. If the leader names something that can not fly, everyone must stop flapping their arms. The last person to stop flapping is out.

Grab the TARDIS key

Everyone sits in a ring, except one person who sits in the centre of the ring, blindfolded. A set of keys are placed near the person in the middle. Players from the ring take turns to try to steal the keys. If the blindfolded person hears anything they must try to point at the thief, and if they are right then the thief is out. If the thief manages to steal the keys then they become the person in the middle for the next round.

Pass the Parcel

Everyone sits in a ring and passes the parcel round while the music plays. When the music stops, the person holding the parcel may unwrap one layer (which consists of one layer of wrapping paper and one of newspaper) and should find a small prize — unless it's the last layer, when they get the present inside.

Pin the Fez on the Doctor

Each player in turn is blindfolded and given a cut-out of a fez and/or a bow tie; they must try to place the items in the right place on the poster of the Doctor. The person who gets them closest to the right place is the winner.

Weeping Angels

One person, the observer, stands at one end of the room, and everyone else is a Weeping Angel at the other end. When the observer turns their back, the Angels move towards the observer. When the observer looks, the Angels turn to stone and must stop moving. If the observer sees anyone moving, they are sent back to the other end of the room to start again. The first Angel who manages to touch the observer wins the round and becomes the observer for the next round.

AKA Grandmother's Footsteps

Dalek Racing

There are two remote control Daleks which will negotiate a simple obstacle course. First one to the finish line wins… the catch is that the person controlling the Dalek will be blindfolded and must be directed by a team-mate.